Campaign dossier / Volume 01

The Seven Seals.
One table to hold.

Faith Engine turns Revelation into a cooperative campaign for families, youth groups, and tabletop players: the deck creates the pressure, the players defend the remnant, and the final seal reveals who wins the story.

The campaign arc

Three acts.
Seven signs.

Each seal changes the board and opens a door for a leader-led conversation.

01
Act ISeals 1–4

The Four Riders

Deception, war, scarcity, and death turn a peaceful board into a survival table.

02
Act IISeals 5–6

Holding the Line

The board breaks apart. Protect the Remnant Civilian groups while the riders roam.

03
Act IIISeal 7

The King Arrives

Endure the final round. When the seventh seal breaks, the true Hero takes the table.

Event deck / 07 cards

Reveal the pressure.

Interactive preview
SEAL 01Act I / Deception

Scripture event

The White Horse

Revelation 6:2

Table effectPlace Conquest. All player movement is halved this turn.

The leader’s role

Turn every act into a conversation.

Intermission prompts help a pastor, parent, or group leader connect the pressure on the board to questions of trust, endurance, and hope.

The victory condition

Endure until the King arrives.

Human soldiers do not defeat the Horsemen by force. Protect one Believer Army through the seals, then let Christ the King finish the story.

The Rule of Three

Simple to teach.
Hard to predict.

Every turn follows the same rhythm, so new players can focus on the choice in front of them.

I

Tribulation phase

Draw an event card, read the scripture aloud, and resolve its effect or new enemies.

II

Player phase

Spend two actions to move, defend civilians, or play a Faith Blessing card.

III

Attrition phase

Resolve battles with a D6: 4–6 is a success; a failed soldier may still earn faith through sacrifice.

Built for a room, not just a rulebook

Leave space for
the questions.

After the fourth and sixth seals, the game pauses for a leader-led intermission. The board shows what fear, scarcity, and pressure feel like; the conversation asks where faith holds.

Build the table kit

When everything feels out of control, where do we anchor our trust?

INTERMISSION PROMPT / ACT II